![]() Tooltips, as you hover over a resource or menu item, feel slow to respond, problematic in a game where you're often scrambling to keep ahead of your opponents. ![]() ![]() The voices that read these notifications aloud are annoying and inconsistent. Notifications appear in the right-hand corner of the screen and are both oversized and yet difficult to read. And, if you do want a more drawn out experience, there's an enjoyable single-player campaign mode. Ultimately, it's a great and refreshing design choice. You can play through two or even three matches in a single hour, and still experience an entire evening's worth of drama, heartbreak, and victory. A randomized world, a short, frantic match, an abrupt and shocking end, a dive back in to start from scratch. OTC, in skirmish or multiplayer mode, feels more like a strategy rougelike. There are plenty of strategy games in which a single match can fill an entire evening, or even several evenings. The more I play OTC, though, the more I've come to really appreciate the short rounds and the sudden game-ending moves.
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